"VertexlitGeneric" { "$basetexture" "models/props_christmas/bauble" "$bumpmap" "Models/effects/flat_normal" "$surfaceprop" "metal" "$color2" "{31 103 177}" "$blendtintbybasealpha" "1" "$envmap" "env_cubemap" "$envmaptint" "[.1 .1 .3]" "$phong" "1" "$phongexponent" "25" "$phongboost" "1" "$phongtint" "{31 103 177}" "$halflambert" "1" "$phongfresnelranges" "[.1 .5 2]" }