"VertexlitGeneric" { "$basetexture" "models/props_christmas/present_large_blue" "$bumpmap" "models/props_christmas/present_large_nrm" "$surfaceprop" "metal" "$phong" "1" "$phongexponent" "25" "$phongboost" ".5" "$halflambert" "1" "$phongfresnelranges" "[.2 15 10]" //$basemapalphaphongmask "1" //"$bumpmap" "Models/effects/flat_normal" }