"VertexLitGeneric" { "$basetexture" "models/player/demo/eyeball_r_veiny" //"$bumpmap" "models/player/demo/hwm/demoman_head_phongmask" "$envmap" "env_cubemap" "$envmaptint" "[.3 .3 .3]" "$lightwarptexture" "models/player/shared/eye_lightwarp" "$phong" "1" "$phongexponent" "15" "$phongboost" "0.6" "$phongfresnelranges" "[.25 1 4]" //"$halflambert" "0" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting "$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask. // Cloaking "$cloakPassEnabled" "1" "$cloakColorTint" "[0.4 0.5 1]" "Proxies" { "spy_invis" { } } "$basemapalphaphongmask" "1" }