"VertexLitGeneric" { "$basetexture" "models/freak_fortress_2/samurai_soldier2/samurai_robe" // "$bumpmap" "models/freak_fortress_2/samurai_soldier2/samurai_robe_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$phong" "1" "$phongexponent" "20" "$phongboost" ".01" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[.3 1 8]" "$halflambert" "0" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "0" "$colortint_base" "{254 253 244}" "$color2" "{254 253 244}" "$colortint_tmp" "[0 0 0]" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "spy_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "ItemTintColor" { "resultVar" "$colortint_tmp" } "SelectFirstIfNonZero" { "srcVar1" "$colortint_tmp" "srcVar2" "$colortint_base" "resultVar" "$color2" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } } "$basemapalphaphongmask" "1" }