"VertexLitGeneric" { " $baseTexture" "freak_fortress_2/wolfenstein/revenant/c_skullbat_skeleton" // "$bumpmap" "freak_fortress_2/wolfenstein/revenant/c_skullbat_skeleton_n" "$basealphaenvmapmask" 1 "$phong" "1" "$phongexponent" "25" "$phongboost" "2" "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$phongfresnelranges" "[.5 .5 .5]" "$phongtint" "[.5 .5 1]" "$envmap" "freak_fortress_2/wolfenstein/revenant/saxxy_silver" "$envmapcontrast" "1" "$envmaptint" " [.5 .5 .5]" "$selfillum" "1" "$selfillummask" "freak_fortress_2/wolfenstein/revenant/c_skullbat_glow" "$basemapalphaphongmask" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "1" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" }