"VertexlitGeneric" { "$baseTexture" "freak_fortress_2/the_rock/boulder1" // "$bumpmap" "freak_fortress_2/the_rock/boulder1_normal" // "$phong" "1" // "$phongexponent" "20" // "$phongboost" ".3" // "$lightwarptexture" "models/lightwarps/weapon_lightwarp" // "$phongfresnelranges" "[.3 1 8]" "$halflambert" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" "$basemapalphaphongmask" "1" }