"VertexLitGeneric" { "$baseTexture" "freak_fortress_2/skeleton_king/skeleton_king_sword" // "$bumpmap" "water/tfwater001_normal" "$envmap" "effects/cubemapper" "$surfaceprop" "metal" "$halflambert" "1" "$selfillum" "1" "$selfIllumFresnel" "1" "$selfIllumFresnelMinMaxExp" "[0 18 13]" "$invulnlevel" "0" "$invulnexponent" "1" "$invulnfmax" "18" "$invulnscale" "0" "$invulnphong" "1" "$half" "0.5" "$invulnphongfading" "0" "$invulnphongfull" "1" "$invulnphongoutput" "1" "$invulnexponentfading" "1" "$invulnexponentfull" "13" "$invulnexponentoutput" "1" "$invulnfmaxfading" "-31" "$invulnfmaxfull" "18" "$invulnfmaxoutput" "1" "$phong" "1" "$phongexponent" "35" "$phongboost" "1" "$lightwarptexture" "test/color_green" "$phongfresnelranges" "[11 1 8]" // Rim lighting parameters "$rimlight" "1" "$rimlightexponent" "11" "$rimlightboost" "5" "$basemapalphaphongmask" "1" }