"VertexLitGeneric" { "$basetexture" "freak_fortress_2/scream/soldier_red" "$bumpmap" "freak_fortress_2/scream/soldier_normal" "$phong" "1" //"$phongexponenttexture" "models/player/soldier/soldier_exponent" "$phongexponent" "3" "$phongboost" ".03" //"$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp" "$phongfresnelranges" "[.3 1 10]" "$halflambert" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting }