"VertexlitGeneric" { "$basetexture" "freak_fortress_2/ridley1/EnmRidleyEye" "$bumpmap" "freak_fortress_2/ridley1/EnmRidleyEye_Normal" "$nocull" "1" "$model" "1" "$phong" "1" "$phongexponent" "20" "$phongboost" "0.2" "$phongalbedotint" "1" "$phongtint" "[1 .95 .95]" "$phongfresnelranges" "[0.5 1 15]" "$ambientocclusion" "1" }