"VertexLitGeneric" { "$basetexture" "freak_fortress_2/mad_hatter/plastic_invun" "$surfaceprop" "metal" "$model" 1 // Cloaking // "$bumpmap" "water/tfwater001_normal" "$envmap" "freak_fortress_2/mad_hatter/plastic_invun" "$halflambert" "1" "$selfillum" "1" "$selfIllumFresnel" "1" "$selfIllumFresnelMinMaxExp" "[0 18 13]" // 0.0 1.0 1.0 is the default "$invulnlevel" "0" "$invulnexponent" "1" "$invulnfmax" "18" "$invulnscale" "0" "$invulnphong" "1" "$half" "0.5" "$invulnphongfading" "0" "$invulnphongfull" "1" "$invulnphongoutput" "1" "$invulnexponentfading" "1" "$invulnexponentfull" "13" "$invulnexponentoutput" "1" "$invulnfmaxfading" "-31" "$invulnfmaxfull" "18" "$invulnfmaxoutput" "1" "$phong" "1" "$phongexponent" "35" "$phongboost" "1" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[11 1 8]" // Rim lighting parameters "$rimlight" "1" "$rimlightexponent" "11" "$rimlightboost" "5" "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$basetexture" "animatedtextureframenumvar" "$frame" "animatedtextureframerate" "8" } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } "$basemapalphaphongmask" "1" }