"VertexLitGeneric" { "$basetexture" "freak_fortress_2/jason/soldier_head" // "$bumpmap" "models/player/soldier/hwm/soldier_head_phongmask" "$compress" "models/player/soldier/hwm/soldier_head_compress" "$stretch" "models/player/soldier/hwm/soldier_head_stretch" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "1" "$detailblendfactor" .01 "$detailblendmode" 6 "$phong" "1" "$phongexponenttexture" "models/player/soldier/hwm/soldier_head_exponent" "$phongboost" "1" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[.3 1 8]" "$halflambert" "0" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting "$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask. // Cloaking "$cloakPassEnabled" "1" "$cloakColorTint" "[1 0.5 0.4]" "Proxies" { "spy_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } } "$basemapalphaphongmask" "1" }