"VertexLitGeneric" { $baseTexture "freak_fortress_2/jack_skellington/c_skullbat_skeleton.vtf" "$yellow" "0" "$basealphaenvmapmask" 1 "$phong" "1" "$phongexponent" "2" "$phongboost" "2" // "$lightwarptexture" "models/weapons/c_items/c_skullbat_skeleton_lightwarp" // "$lightwarptexture" "models/weapons/c_items/c_ambassador_lightwarp" // "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$lightwarptexture" "models/lightwarps/weapon_lightwarp" "$phongfresnelranges" "[.25 2 1]" "$phongtint" "[0.97254902 0.933333333 0.729411765]" "$envmap" "env_cubemap" "$envmapcontrast" ".5" "$envmaptint" " [.1 .1 .1]" "$basemapalphaphongmask" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "1" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "CommunityWeapon" { "resultVar" "$commweapon" } "Multiply" { "srcVar1" "$commweapon" "srcVar2" "$commadd_phongexponent" "resultVar" "$tempvar" } "Add" { "srcVar1" "$tempvar" "srcVar2" "$basephongexponent" "resultVar" "$phongexponent" } "Multiply" { "srcVar1" "$commweapon" "srcVar2" "$commadd_phongboost" "resultVar" "$tempvar" } "Add" { "srcVar1" "$tempvar" "srcVar2" "$basephongboost" "resultVar" "$phongboost" } } }