"VertexLitGeneric" { "$basetexture" "freak_fortress_2/grim_reaper/skelface2" // "$bumpmap" "freak_fortress_2/grim_reaper/skelface2_normal" "$envmap" "env_cubemap" "$envmapcontrast" 1 "$envmapsaturation" 1 "$envmaptint" "[.5 .5 .5]" "$basemapalphaphongmask" "1" }