"VertexLitGeneric" { "$basetexture" "freak_fortress_2/graymann/hands" // "$bumpmap" "freak_fortress_2/graymann/hands_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" 0 "$detailblendmode" 6 //why doesn't this work with bumpmap in gmod? why do you hate me // "$BasemapAlphaPhongMask" "1" "$phong" "1" "$phongexponent" "10" "$phongboost" ".15" // "$phongboost" ".3" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[.3 1 8]" "$halflambert" "0" // Rim lighting parameters "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "spy_invis" { } } "$basemapalphaphongmask" "1" }