"VertexLitGeneric" { "$basetexture" "freak_fortress_2/demo_samedi/eyeball_r" "$surfaceprop" "glass" "$nocull" "1" "$additive" 1 // "$translucent" 1 "$envmap" "env_cubemap" // "$envmapcontrast" 1 // "$envmapsaturation" 1 "$envmaptint" "[ .1 .4 1]" "$color" "[ .2 1 1]" // "%keywords" "tf" }