"VertexLitGeneric" { "$basetexture" "freak_fortress_2/childs_play/hands" // "$bumpmap" "freak_fortress_2/childs_play/hands_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$nocull" "1" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$Translucent" "1" "$alphatest" "1" // "$bbqamount" "1" // "$two" "2.35" // "$one" "1" // "$absburnminusone" "1" // "$burnminusone" "1" // "$finalburnlevel" "1" // "$burnlevel" "0" "$phong" "1" "$phongexponent" "10" "$phongboost" ".1" "$phongfresnelranges" "[.3 1 8]" "$halflambert" "0" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" "Proxies" { "spy_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } } "$basemapalphaphongmask" "1" }