"VertexLitGeneric" { "$basetexture" "freak_fortress_2/bloodrider/pyro_blue_gib" "$surfaceprop" "flesh" // "$bumpmap" "models/player/pyro/pyro_normal" "$phong" "1" "$phongexponent" "15" "$phongboost" ".5" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[1 10 20]" "$halflambert" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting "$basemapalphaphongmask" "1" }