"VertexLitGeneric" { "$baseTexture" "freak_fortress_2\billy\jigsaw" "$bumpmap" "freak_fortress_2\billy\jigsaw_normal" "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$phong" "1" "$phongexponent" "0" "$phongboost" "0" "$lightwarptexture" "models\lightwarps\hand_lightwarp" //"$lightwarptexture" "gmg/squidward/squidwarp" "$phongfresnelranges" "[.25 1 4]" //"$basemapalphaphongmask" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" ".1" // Exponent for phong component of rim lighting "$rimlightboost" ".1" // Boost for ambient cube component of rim lighting "$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask. // Cloaking "$cloakPassEnabled" "1" "$cloakColorTint" "[0.4 0.5 1]" "Proxies" { "spy_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } } }